Information Of Candy Crush Saga Candy Crush a hit in America

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For the past six years, Candy Crush has been a hit in America. It became the highest grossing franchise in the App Store.

#Information Of Candy Crush Saga and Candy Crush a hit in America - 

Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; Other versions followed for iOS, Android, Windows Phone, and Windows 10, which was a variation of their browser game Candy Crush.

In the game, players match three or more of the same color by exchanging color blocks on the game board, using new candies to remove those candies from the board to complete the level, so potentially more matches have various goals on the board to be achieved within a certain number of moves

Play the game -


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Candy Crush Saga is a match-3 game, where the main gameplay is based on swapping two adjacent candies between multiple candies on the gameboard to create a row or pile of candies of at least three matching colors This is done by removing the matches in this match. The candy falls off the board and a new candy appears on the board. This can create a new batch of milk, which is just as clean. The player earns points for these matches, with series responses (called cascades) gradually earning more points. In addition, matching four or more candies creates a unique candy that can clear any other row, column, or block that it matches. The board says.

In-App Purchases - 

Games are primarily earned through in-app purchases Players start with five "lives," which they lose each time they fail a level. This applies to all King games. When life runs out, users can send more life requests to their Facebook friends, wait for them to refill (one life is restored every half hour), or when a player adds a new one. If you buy it, you can buy a new one. So in the beginning you can buy five new lives for a certain dollar amount. You have the right to life. In recent updates, when a player buys a new life, they receive gold bars, the amount of which depends on the money they spend. Gold bars can be used to unlock new lives, additional platforms, boosters, or new cases. 

character -

Throughout the game, the player solves puzzles so that Tiffy (short for Tofit) can solve the problems of the inhabitants of the Kingdom of Candy. In this, Mr. Toffee, whose voice was changed from a heavy French accent in the original version of the game to a more polite deep male voice; the Easter Bunny; Mr. Yeti, the owner of the shop; Hoot from the dreamworld level; Evil Troll Bubblegum; This is a serious effort.

development -

Before the release of Candy Crush Saga, most of King’s games were available on their website and Yahoo! was available. Be available. because they are offered through partner gateways. This includes Candy Crush, a live tile-matching game that was released in 2011. King's chief creative officer and co-founder Sebastian Knutson says it was designed for the 1990s portal Aftermath, based on Minor Speed, which borrowed gameplay elements from Bejeweled with new candy animations, expressive paper dolls and other characters by Candy Crush added, which helped make it one of the top five most popular games on the site in 2012. At the time the game was a basic score attack game "The first version... was a three-minute, really pretty game, but nothing in those three minutes."

Player Demographics - 

58% of players are female, and 46% of players are Gen X, although it is mostly played by youth and children.

worth -

Candy Crush Saga won the People’s Choice Award for Favorite Mobile Game 2016. Other nominees include Fruit Ninja, Despicable Me: Minion Rush, and Plant Vs. Zombies and Temple Run. It also won the 9th International Mobile Games Award for Best Social Game.

Dispute - 

King filed a trademark application for the word “Candy” with the United States Patent and Trademark Office in January 2013, which was made public in January 2014 for harassment. Small developers. In response to this criticism, King decided not to pursue the trademark any further.

Created two years before the release of Candy Crush Saga in 2010, the mobile game CandySwipe had many similarities, as its indie developer Albert Ransom issued a statement reportedly focusing on the "Candy" brand to make Candy Crush Saga more successful. February 2014. That King intentionally copied elements of his game, including app icons, candy bar art, and "sweet" level effects. Although details were not disclosed, Ransom said he had resolved the matter "amicably" with King by April of that year.

At the same time, it emerged that King had applied to trademark the word "Saga" and had taken action against Stoic, the developer of The Banner Saga; King tried to block Stoic's registration of The Banner Saga and he issued a cease and desist letter to the developers after the game was released in January 2014 (King's trademark application was still pending approval at this time) Similar to the Candyswipe situation, Stoic April 2014 -Mase announced that the situation with King had been resolved and that the two sides had reached an agreement that would allow Stoick to continue using his name

Candy Crush Saga also received a mixed reaction when it was announced that King had reached an agreement with Microsoft to automatically install/reinstall the game on devices upgraded to Windows 10 Home

Continuation - 

In May 2014, King released Candy Crush Soda Saga, a sequel similarly designed but with new gameplay dynamics, such as colliding gravity-altering gas cylinders
Initially, unlike previous titles, it was not available on Facebook but was released on Android and iOS in May 2016. It looks like you don't need Adobe Flash to run the Facebook version. The game consists of squares filled with jellies. Make a jelly-filled square and the candy-made matches will often fill the square that was part of the match with jelly, their goal is to fill all the squares on the game board with jelly to complete the puzzle.

TV Show -

CBS teamed up with King to produce the live Candy Crush game show, which premiered on July 9, 2017. It was an hour-long competition between several two-person teams using an interactive game based on Candy Crush and the show is produced by Lionsgate. executive producer Matt Kunitz teamed up with Sebastian Knutson, the creative developer of the first Candy Crush game. Mario Lopez hosted the show.

Popular Culture -

This game is featured in Psy's "Gentleman" music video.

Parts of The Emoji Movie take place within the Candy Crush Saga.

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For the past six years, Candy Crush has been a hit in America. It became the highest-grossing franchise in the App Store.